Comment: If you choose offensive playstyling, you'd want to max out this skill, otherwise put 15-25 point here.Įffect: This passive increases maximum life (with each hard point) and gives a huge mana regeneration boost. Endgame it will be the last skill we want to spend points into, so the average number of hard points spent here may come from 1 to maximum.Įffect: A passive that adds flat fire damage to weapons (more flat damage with each hard point). The more hard points you put, the more lethal your weapons will be.
Comment: We will use our morphing ability to help us throughout the whole game (free stats will cover all gear requirements), but the total amount of hard points may vary depending on your playstyle. Average number of hard points to have is 15 that allow to hit up to 34 enemies (or hit lesser amount of enemies multiple times).Įffect: Morph that increases defence and gives flat strength and dexterity stats.
Each projectile will leech life and also trigger 'on striking' procs. Comment: One of our main skills that we will use throughout the game. Each hard point you put in this skill will allow the projectile bounce more times. If you've chosen Whirlpool, put 12-18 points.Įffect: Melee attack that leaves a projectile that bounces between enemies numerous times, dealing weapon damage (50% of physical weapon damage is converted to magic damage). Comment: This skill is crucial for surviving if you're using Parasite as the main attacking skill, thus we need to put maximum points here. 1 point is enough because increasing poison duration is not worth spending hard points.Įffect: A passive that grants life leech and increases damage. Comment: Excellent skill to deal with bosses that don't have poison immunity and, what is most important, the source of 'last-hope survival' which can come in handy in uberlevels. Gains poison duration per every hard point. Leave at 1 hard point.Įffect: Leap attack that deals massive poison damage. Also, the bread and butter of a procmancer build. Comment: Great skill early game before you get an access to Parasite. Comment: In most times this skill will be on our RMB as if it very effective both early- and endgame.Įffect: Multiple rapid melee attacks. Effect and wall duration are increased with each new level gained. See what suits you most and pick your poison!Įffect: Creates a transparent wall that greatly increases all damages when passed through. Finally we can choose between going full-strength or full-dexterity weapon-damage modifier build (WDM) or playing as a procmancer who relies on spell damage. Thus, we can choose between offensive and defensive playstyles. Our survavibility usually lies in having high life leech (LL), high defence (TCD), avoid to sustain incoming damage and in dealing massive damage to destroy monsters before they have a chance to get you. As mentioned above, this build can be easily played untwinked using differnet ways to annihilate enemies in regular game. Melee Necromancer is both a great uberlevel farmer and excellent in getting charms since he has a variety of skills to use to his advantage.
In this guide I'm trying to cover all the bases considering the Melee Necromancer and give you detailed information which you will use when trying this build for the first time. Endgame he doesn't require having ultimate super rare gear to successfully complete 85% of all ubers and challenges. Melee Necromancer is a great build to start playing untwinked, thus it may be your very first MXL build.